• Indie Developer • Indie Developer

An indie game developer focused on gameplay-first experiences, shaping simple ideas into systems that feel clear, responsive, and worth exploring.

Tuna Jun portrait

I make games with a strong sense of identity, shaped by atmosphere, interaction, and the small details that make each experience feel distinct.

Selected Games

Games

Next Project

More games are on the way, with future work leaning further into systems and game feel

This space is reserved for the next title. For now, Floodify is the clearest reflection of how I think about interaction, polish, and player-facing systems.

Systems Focus

Beyond shipping full games, I care deeply about progression logic, balancing, and support systems

My work often extends beyond core mechanics into things like hint systems, difficulty tuning, economy flow, and the small details that make a game feel complete.

Who I am

About

I’m Tuna Jun — an indie game developer drawn to how simple ideas can grow into something worth playing. I spend most of my time in Unity, shaping small mechanics into experiences that feel clear, responsive, and just right.

Right now, I’m focused on building and shipping mobile games, while figuring out my own direction — one project at a time.

Each project is a step forward — learning, refining, and getting closer to the kind of games I want to make.

Focus Gameplay feel, visual identity, and player-facing polish
Working style Solo development with room to expand into freelance work
Current direction Mobile games, job opportunities, and indie growth

Open to work and collaboration

Contact

Currently open to game,web, app-related opportunities, freelance collaborations, and conversations around interactive work, mobile projects, or future digital products.